The Legend of Zelda Minus World Discovered by Fan


A YouTuber named SKELUX has found a hidden “minus world” in The Legend of Zelda for the NES. 

For those that are unfamiliar with the time period, the idea of a minus world was popularized by the unique Super Mario Bros. which allowed gamers to simply entry an space named World -1. That minus world was really only a by-product of the best way that video games had been made again then (it was mainly an information scrapyard), however the truth it was playable and hidden made it one of many extra compelling components of the Super Mario Bros. legacy. 

The minus world found in The Legend of Zelda is somewhat completely different. In order to entry it, SKELUX needed to re-write the sport’s code in order that he was in a position to journey to an out-of-bounds space of the sport’s map. Interestingly, the sport’s code acknowledges this space by referencing it with unfavorable integers. That seemingly backs up the frequent perception that many basic NES video games have a minus world of their very own. 

Once SKELUX really entered Zelda‘s minus world, issues received bizarre. It seems that Zelda‘s minus world is extra of a legit information dump than the one present in Super Mario Bros. It encompasses a seemingly random scattering of enemies and different environmental objects in addition to some really weird design ideas that had been both lower from the sport or are a results of the best way that this space processes the code it harbors. 

Still, the truth that this world is clearly not accessible by way of conventional gameplay and the truth that it is not likely even a playable space even should you hassle to change the sport’s code in a manner that lets you entry it signifies that Zelda‘s minus world is not actually as compelling Mario‘s. It’s a neat little piece of design historical past, however we’re keen to wager that the overwhelming majority of video games from many eras accommodates one thing comparable. 

Having mentioned that, we’re to see what else SKELUX discovers in different video games. 

Matthew Byrd is a employees author for Den of Geek. He spends most of his days attempting to pitch deep-dive analytical items about Killer Klowns From Outer Space to an more and more perturbed sequence of editors. You can learn extra of his work right here or discover him on Twitter at @SilverTuna014

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