HP’s New Reverb VR Headset Bumps Up the Resolution

Back in 2017, HP launched its first digital actuality headset. The HP Windows MR Headset, which ran on Microsoft’s combined actuality platform, was designed to compete with merchandise just like the Oculus Rift and HTC Vive. But combined and digital actuality headsets have advanced so much in only a couple years, with corporations pushing the envelope each when it comes to decision and inside-out monitoring, and HP is true on development.

Today HP revealed its latest digital actuality headset, the HP Reverb. One of the largest modifications is a big bump within the decision of the LCD panel constructed into the tethered headset, as had been beforehand reported. The value has swelled too: The HP Windows MR Headset value $449 for a headset bundled with controllers, and may be discovered now for as little as $260. The Reverb bundle will value between $599 and $649 when it ships in late April, relying on whether or not it’s the buyer model or enterprise headset.

The Reverb weighs 1.1 kilos, lighter than the 1.eight kilos the primary headset weighed. It depends on adjustable velcro straps for match adjustment, fairly than using a halo headband with a ratchet on the again. These straps may be awkward—not solely since you’re attempting to line them up with out line of sight, but in addition as a result of they will get caught to your hair. (These additionally make it look similar to Facebook’s Oculus Rift headset.) HP says it went with straps as a result of they provide a extra snug, balanced match in your head. The Reverb additionally has detachable, built-in headphones, related through a 3.5-mm headphone jack, and a Bluetooth chip for pairing with the included hand controllers.

Most spectacular is the headset’s new show decision of 2160 by 2160 pixels per eye. That’s crisper than the 2160 by 1200 pixel-per-eye decision of the HTC Vive Pro, in addition to Samsung’s Odyssey HMD headset and the Acer Mixed actuality HMD. The Reverb additionally has a barely bigger subject of view than the Vive Pro. During a quick demo final week, I had the possibility to put on the brand new Reverb and expertise a number of apps. Imagery did look like vivid and crisp, although it’s exhausting to say how improved the LCD show actually is with out carrying it for an extended time frame.

With the brand new design, HP hopes folks will put on this headset for longer intervals of time. “With our earlier headset, we called it snacking—shorter time periods, of around half an hour,” says John Ludwig, HP’s world lead on VR headsets. “With this one we’re finding that people are wearing it longer.” (HP’s not alone on this, both; Microsoft govt Alex Kipman informed WIRED final month that he hopes folks sometime put on HoloLens headsets lengthy sufficient to put on the battery down, indicating that session lengths aren’t that lengthy.)

Comfort and backbone additionally matter an awesome deal once you’re pitching a headset that runs apps for coaching surgeons, designing a WeWork house, or recognizing OSHA violations. Those are the sorts of apps I used after I tried on the brand new Reverb, which once more has help for Microsoft’s Windows Mixed Reality platform, in addition to Steam VR. And it is these sorts of apps that underscore that HP’s candy spot continues to be the enterprise market, even when the corporate can also be providing a shopper model of Reverb.

“We’re trying to be a solution provider,” Ludwig says, “not just a pure hardware play.”

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