The designer of Payday and Payday 2, Ulf Anderson, has began a brand new studio known as 10 Chambers Collective. His first challenge will retain Payday‘s four-player co-op gameplay however will add a component of horror that solely exists in Payday when somebody screws up the vault drill.
GTFO is described as a “terrifying 4 player co-op game for hardcore FPS players.” It sees a group of 4 scavengers discover numerous locales in an effort to extract beneficial artifacts. Standing of their means are some really horrifying monstrosities that appear to be fairly eager on consuming human beings after they get the possibility to take action.
We’re unsure what’s behind the miniature resurrection of four-player co-op shooters, however this one does characteristic a number of components which have us undeniably intrigued. Not the least amongst them is that superior synth soundtrack that performed over the sport’s debut trailer.
However, it is actually the design of the sport’s monsters that deserves essentially the most consideration. This is not the same old military of zombies however a sequence of totally weird creatures. Actually, it appears like there could be a touch of Starship Troopers within the design of the enemies and the fashion of motion.
Here’s the whole lot else it’s essential learn about GTFO:
GTFO Release Date
GTFO presently doesn’t have a launch date. However, you may join the sport’s alpha take a look at by way of this web site. It’s will finally launch on PC.
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It’s been a short time since we have final heard something about GTFO, however this newest preview presents a developer walkthrough of the title’s thrilling gameplay:
And right here is the debut trailer for GTFO:
The trailer showcases a number of gameplay hints that recommend this can be a reasonably deep motion expertise. For occasion, it seems that gamers can set-up primary defenses when issues go flawed and entry a sort of x-ray scouting system that gives a short glimpse at what lies forward.
Also of observe is the best way that GTFO incorporates story into the missions. Your crew of scavengers clearly know one another properly and appear to make fairly a number of references to prior occasions and the present scenario by way of in-game dialog.
Matthew Byrd is a employees author for Den of Geek. He spends most of his days making an attempt to pitch deep-dive analytical items about Killer Klowns From Outer Space to an more and more perturbed sequence of editors. You can learn extra of his work right here or discover him on Twitter at @SilverTuna014.