EA Executive Jade Raymond Leaves Star Wars Developer Motive Studios

EA’s work on the Star Wars collection has taken one more artistic hit as Motive Studios founder Jade Raymond has left the corporate. 

“Jade Raymond has decided to leave Electronic Arts,” reads an announcement from EA. “In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure.”

In that very same assertion, EA reveals that Samantha Ryan (the Senior Vice President of EA’s cell division, Maxis, and BioWare) will take over Raymond’s position as head of Motive Studios. Ryan beforehand participated within the improvement of video games like No One Lives Forever, F.E.A.R., and Batman: Arkham City

If the names Jade Raymond and Motive Studios are all ringing a number of bells in your head, there are good the explanation why. During Raymond’s time with Ubisoft, she was a number one determine within the creation of the Assassin’s Creed and Watch Dogs franchises. In 2015, she introduced that she had determined to affix EA and would function the studio head of Motive in addition to one of many leads of Visceral Games. Sadly, the one sport that Raymond helped convey to life as a part of Motive was the marketing campaign portion of Battlefront II. Visceral’s Star Wars sport was infamously canceled when the studio was shut down, and Motive was the studio tasked with reimagining that Star Wars venture. 

The wording of the assertion appears to recommend that Raymond determined to go away EA. However, the considerably aggressive touting of Samantha Ryan at first of the assertion nearly gives the look that Raymond’s departure could have partially been based mostly on EA’s preferences. It’s additionally doable that her resolution to go away was in discussions for fairly a while. 

We’d be mendacity if we instructed you that Battlefront II‘s marketing campaign was the single-player Star Wars expertise we have been dreaming of, but it surely was no less than a narrative-based Star Wars expertise. Add to that the truth that Raymond was additionally closely concerned with Visceral’s single-player Star Wars expertise, and we type of get the sensation that EA’s pushing a artistic route for the property that the studio’s precise creators will not be on-board with. 

Matthew Byrd is a employees author for Den of Geek. He spends most of his days attempting to pitch deep-dive analytical items about Killer Klowns From Outer Space to an more and more perturbed collection of editors. You can learn extra of his work right here or discover him on Twitter at @SilverTuna014

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