Cyberpunk 2077: 10 Things You Missed From the Gameplay Demo


The well-known Cyberpunk 2077 footage from E3 2018 has lastly been launched to the general public, and other people all over the place are buzzing about what they simply witnessed. 

We knew that the subsequent sport from CD Projekt Red (The Witcher 3) was going to take the web by storm, however the hype for Cyberpunk 2077 reached a brand new degree when the sport’s builders showcased a tough draft gameplay demo of what they’re engaged on. Normally, a 48-minute lengthy demo could be sufficient to fulfill us, however within the case of Cyberpunk 2077, it simply made us need extra. So we watched it once more, and once more, and once more. 

Somewhere alongside the best way, we seen just a few issues about that demo that you simply may need ignored however completely should find out about. So to assist tide you over throughout what figures to be an extended wait till the discharge of Cyberpunk 2077, right here are some things that you simply may need missed from the latest gameplay demo. 

Jackie: Optional Companion?

An outdated Cyberpunk job itemizing hinted at the potential of non-compulsory in-game companions, however it looks like we received our first have a look at one within the Cyberpunk gameplay footage with the introduction of Jackie.

If you’re taking the Cyberpunk 2077 footage at face worth, then it’s simple to imagine that Jackie is a serious character within the sport. However, sure particulars trace that he is likely to be an non-compulsory companion. For occasion, Cyberpunk 2077 is meant to characteristic player-controlled sexuality. As such, it might be odd if the participant have been pressured to sleep with a specific character just like the gameplay footage suggests V sleeps with Jackie.

Our guess is that Jackie shall be an non-compulsory companion in the primary sport who simply so occurred to play a starring function on this demo.

Various Types of Player Controlled Vehicles

While V is driving Jackie’s automobile, the gameplay demo narrator refers to vehicles, bikes, and “other types of vehicles” the participant will be capable of management at varied factors within the sport.

So far, we’ve solely actually quickly footage of 1 automobile (which has now been recognized as belonging to Jackie). The revelation we’ll be capable of entry a number of automobiles isn’t too surprising, however that reference to “other vehicles” that aren’t vehicles and bikes is far more fascinating. 

Can we take that assertion to imply that there is likely to be fight particular automobiles in Cyberpunk in addition to player-controlled flying automobiles?

Awesome Wrist Sword Mods

Shortly after V will get her scanner implanted, she reveals off the machine’s zoom performance by specializing in a poster within the Ripper’s workplace. It’s a fast, seemingly insignificant second that so occurs to showcase what appears to be an superior future character mod.

Yes, if we imagine that poster is greater than only a ornament, then it seems that gamers will be capable of equip wrist-mounted swords in some unspecified time in the future within the sport. Actually, “wrist-mounted” doesn’t fairly describe it. The sword appears to be buried within the participant’s arms and emerges on command.

In different phrases, we shall be roleplaying as Cyberpunk Wolverine.

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“Locked” Weapons

V’s Ripper explains that her new weapon grip mod contains an ammo counter and different helpful heads-up show choices. What he doesn’t elaborate on is the opposite means implied by the mod’s textual content description.

According to that description, the grip mod permits the consumer to make the most of “locked” weapons with a 50% harm discount penalty. This appears to counsel that there are weapons within the sport which the participant can’t use at first resulting from them being locked by some unidentified system.

Whether meaning they’re by some means locked by a user-recognition system or by means of old style degree/talent caps stays up for debate. We’d most likely wager on the latter.

Hints At a Crafting System

To be sincere, we’d be extra stunned to listen to {that a} main fashionable sport doesn’t characteristic a crafting system., Still it was fascinating to see that the Cyberpunk 2077 footage appeared to trace at a crafting system even if one hasn’t been confirmed for the sport.

By “hinting,” we’re referring to the scenes which characteristic V hacking sure items of {hardware}. After these sequences, the weapons/objects part on the underside left signifies that V has acquired components.

These components might be used for different functions (and even as forex) however the good cash is on Cyberpunk 2077 that includes some crafting mechanics designed round our protagonist’s scrounging skills. 

Digital Pickpocketing?

During that early demo scene by which V tries to rescue a kidnapped lady, we see our protagonist “hack” the lady’s thoughts with a view to get her assist/purchase extra info.

That similar sequence additionally options an on-screen immediate that signifies that the sufferer’s – or V’s – debit card is being verified. From a narrative standpoint, this appears to be a bit of social commentary relating to how the medical crew wanted to cost somebody earlier than they’d assist.

However, the implication that individuals’s financial institution info is saved of their cybernetic implants does counsel we’ll be capable of carry out some digital pickpocketing in some unspecified time in the future within the sport.

Bullets, Poison, Fire, and Electricity

Here’s a element that was additionally briefly referenced within the footage however not elaborated on.

You might have seen that scanning an enemy provides you some info on what their weaknesses are, however did you discover the assorted weaknesses characters have? Just from this demo, we see that characters have resistances – and weaknesses – in opposition to bullets, electrical energy, hearth, and what seems to be poison.

Bullets and hearth appear apparent sufficient, however electrical energy and poison are far more fascinating. Presumably, these weaknesses are not less than partially decided by an individual’s natural/mechanical composition. In different phrases, individuals who have gone overboard with their enhancements will most likely be much less prone to poison and extra prone to electrical energy.

The Childhood Hero Effect

At the start of the Cyberpunk gameplay reveal, we get a short have a look at the character creation course of. While the few screens we noticed are most likely only a style of what’s to come back, there was one side of the method that will have come into play later within the footage.

Early on, gamers are capable of decide sure parts of their character’s backstory. That course of contains selecting who your character’s childhood hero was. The character created for the demo appears to have a “Corporate God” listed as their hero.

Is this motive why we see a company character later within the sport tease our character with the promise of sooner or later being a high-ranking member in a company?

Scaling Enemy Levels?

Look intently on the Cyberpunk 2077 footage, and also you’ll discover that main allies, enemies, and different essential characters have a quantity subsequent to their identify. This quantity appears to point that character’s degree. It’s one other a type of ideas that appear easy sufficient at first look.

Where it will get far more fascinating is whenever you begin to examine the numbers throughout varied characters. We see seemingly related enemies generally areas have barely totally different numbers that every one appear to be inside the vary of V’s degree. However, we additionally see that the medical crew V calls initially of the demo are all ranked at degree 10 (which is considerably increased than V’s degree on the time). Furthermore, different characters have an “X” by their identify, which hints at no degree or an unknown degree.

What does all of this imply? It is smart that enemies scale together with your character’s degree, however are there some characters who stay at a static degree and different characters who don’t have any combat-related degree in any respect?

A Hidden Message From The Developers

Some eagle-eyed followers have noticed a single body message from CD Projekt Red on the finish of the Cyberpunk 2077 gameplay demo.

The message thanks followers for tuning in, hypes up the sport a bit, after which it goes on to clarify why the crew was hesitant to launch this footage to the general public. Basically, they reiterate that the gameplay footage is from a really early construct of the sport. As such, they have been apprehensive that followers would suppose that each element from the demo could be within the remaining model of the sport.

However, the builders state that the wonderful suggestions they obtained from the primary folks exterior of the studio to see this footage inspired them to share it with everybody.

Matthew Byrd is a employees author for Den of Geek. He spends most of his days attempting to pitch deep-dive analytical items about Killer Klowns From Outer Space to an more and more perturbed collection of editors. You can learn extra of his work right here or discover him on Twitter at @SilverTuna014

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