Close to the Sun Hands-on Preview: Run for Your Life on Nikola Tesla’s Big Boat


Last month, Den of Geek journeyed throughout London to attend a preview occasion for Close to the Sun, an upcoming story-driven horror recreation from the Italian builders at Storm in a Teacup and the British publishers at Wired Productions. We weren’t absolutely certain of what to anticipate, fact be instructed.

The recreation takes place in an alternate historical past the place Nikola Tesla “wasn’t fucked over by Thomas Edison.” With the required inventive freedom and monetary backing, Tesla, within the recreation’s universe, was capable of see his off-the-wall scientific concepts to fruition. He set off in a giant boat to conduct game-changing analysis in worldwide waters. The recreation’s title, we assume, refers to this fictionalized Tesla’s Icarus-like journey into harmful areas of scientific enlightenment.

Before getting chucked into the sport, we had been crammed in on the essential particulars of the plot: you play as a journalist named Rose, who visits Tesla’s seafaring analysis heart The Helios on the behest of her sister, who’s in Tesla’s make use of on this sizeable ship/science lab. With these particulars cleared up, we acquired cracking with the hands-on phase of the occasion.

The recreation, powered by the Unreal Engine, means that you can wander freely round as Rose — first on a small otherwise-unmanned craft, after which within the humungous Helios itself — as she takes this journey into the unknown. The artwork model is a creepy form of steampunk, with unsettling piano melodies offering the rating. There are buttons to press, rooms to discover, and a formidable quantity of letters/posters/notes to learn if wish to devour each element of this intriguing different imaginative and prescient of the late 19th century.

In phrases of visuals, the quirkily off-kilter historic stylings of Dishonored come to thoughts, and BioShock can also be talked about so much in relation to the sport on-line. But by way of the tone, as Rose ventures aboard the Helios and finds the place seemingly deserted, the atmospheric chills of Alien: Isolation‘s equally silent base turns into a transparent affect. Also, as you wander round this science-focused ship, making an attempt to piece collectively precisely what occurred right here, it is laborious to not admire the eye to element and the craftsmanship at play.

The gameplay itself is pretty easy — wander round, look at issues, unlock the following room — however it’s the extremely detailed worldbuilding that basically makes this recreation really feel prefer it might be one thing particular. There are complete museum exhibitions primarily based round Tesla’s real-life concepts, as an illustration, and an enormous theatre space that you may enterprise into and under the stage itself. The Helios is so huge and but intricately detailed (all the way down to leaflets on tables and posters on partitions) that it feels prefer it might be an actual place if solely the precise Tesla had acquired the funding.

Because you are so invested in and intrigued by the small print of the Helios, which is rendered fantastically by the design group, it is very simple to get lulled right into a false sense of safety. That’s when the sport will get you: simply while you suppose you have acquired the scenario beneath management, a flash of sunshine, or a loud noise, or the sudden look of an surprising determine will ship you leaping out of your pores and skin.

For instance: at one level, we expect the extent has ended as a result of we had been getting in a elevate and urgent a button, however, simply when the fade-to-black ought to occur and a loading display ought to seem, somebody jumps out at Rose. We set free an audible yelp, which is sort of embarrassing in a room filled with different journalists. But this can be a prime instance of what works so effectively about Close to the Sun: you get sucked in by the expertise of exploring the Helios and pondering the mysteries of the plot, after which the sudden scares shock you foolish simply while you least anticipate them.

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This was a pre-release construct, although, which meant there have been a number of bugs to cope with. Joel Hakalax, one of many designers, was watching us play, taking notes, and planning what he’ll change when he will get again to work in Rome. “In development, something is always on fire,” Hakalax stated at one level, “but the closer you get to release, the easier it is to see where the fire is coming from.”

One scary phase, as an illustration, appeared to wish a few tweaks to get it absolutely prepared for public consumption. This was a degree the place Rose is pursued via a good hall by an adversary. As is a part of the sport’s DNA, Rose does not have any weapons, and so the one method to survive is to flee — take a flip on the precise proper second, leap an impediment when prompted, and do not let your enemy meet up with you.

It’s a enjoyable mechanic, nevertheless it wants a little bit of finessing. Dying on the unsuitable time, on this demo construct, may end in a respawn place that makes it very troublesome to outlive the following time round. There was some discuss of scripting the post-respawn reset for barely longer, and making the enemy only a tad slower. It was fascinating to see Hakalax work, and it appeared fairly apparent that the Storm in a Teacup group has lots of ardour for this challenge.

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What we noticed in our preview was a little bit of a scattershot imaginative and prescient of the sport: we jumped from the primary couple of chapters to the sixth one, and there was so much nonetheless to return after that. But, however, there was an apparent kernel of potential on the core of this recreation that makes it a really intriguing proposition.

The thought of Tesla working at sea in a village-sized ship, pushing the boundaries of science, is a tantalizing idea for a recreation; and this attitude, that of a journalist who’s late to the occasion, is an fascinating method to strategy it.

In the degrees that we performed, we discovered clues and solved mini-mysteries. We explored areas and we acquired fairly scared. We noticed some visually arresting issues, from the Helios itself to the eye-catching aftermath of Tesla’s experiments. We sit up for unraveling the remainder of this thriller, and, hopefully, we can’t yelp too loudly once we get to the remainder of the scary bits.

Close to the Sun will launch for PlayStation 4, Xbox One and PC (through Epic Games Store) later this yr.

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