20 Most Disappointing Games Ever Made


A disappointing sport is not all the time a foul sport. In some ways, a disappointing sport is worse.

That’s as a result of followers not solely hoped these video games can be nice, however anticipated them to be so. They have been sequels to beloved franchises, or daring new ideas that have been supposed to alter the way in which we play, or just video games that regarded improbable. Most of all, these titles have been capable of generate the form of hype that reduce via our higher judgment.

We’ve all performed these video games. Here are 20 video games that permit us down:

Fallout 76

2018 | Bethesda Game Studios 

We don’t know what Fallout 76 will seem like within the months and years forward, however for the time being, it feels protected to rank this title among the many best disappointments in gaming historical past. The greatest downside with Fallout 76 isn’t the unbelievable glitches, lack of issues to do, dated engine, or the way it’s a shell of an actual Fallout sport. No, the most important downside with Fallout 76 is that this can be a Bethesda sport.

With all of the expertise and sources at its disposal, Bethesda delivered a AAA sport that’s one way or the other much more damaged and barren than its indie competitors. Maybe Fallout 76 will enhance over time, however its launch will all the time be remembered as an amazing failure.

Resident Evil 6

2012 | Capcom

Sure, we’ve already written just a few thousand phrases about why Resident Evil 6 is a inventive failure, however we’re not about to let this sequel off that simply. Resident Evil 6 is an excessively cinematic motion sport that wears Resident Evil’s pores and skin like some form of perverted serial killer.

Capcom tried to emulate so many in style video games of the period and, within the course of, ended up with a sequel that excelled at nothing and failed at so very a lot. It’s a seize bag of dated design concepts executed by builders that did not appear to imagine in what they have been making.

The success of Resident Evil 4 and 5 made nearly each sequence fan excited for Resident Evil 6. Unfortunately, that sport made it clear that Capcom didn’t actually care what the followers have been excited for.

Devil May Cry 2

2003 | Capcom

Devil May Cry 2 doesn’t rank among the many worst video games ever, however it most actually belongs on any checklist of most disappointing gaming experiences. We in all probability don’t want to inform anybody who performed Devil May Cry 2 that most of the visionaries who labored on the primary sport weren’t concerned with the event of the sequel. That a lot was made clear by the sport’s stunning lack of problem, terrible degree design, complicated fight system that lacked almost all the unique sport’s nuance, and the weird choice to incorporate a second disc journey that was principally the primary sport however with a barely completely different character and insignificant alterations.

In reality, we really feel comfy saying that Devil May Cry 2 is strictly worse than its predecessor in nearly each respect. That’s virtually spectacular when you think about that Capcom might have simply copied every little thing from the primary sport and known as it a day.

Sonic The Hedgehog

2006 | Sonic Team

The solely cause this sport doesn’t rank increased is that many Sonic followers have been properly conscious by this level that Sega had just about given up on this franchise (at the least till Sonic Mania). Still, this sport proved to be a surprising catastrophe.

It’s uncommon {that a} sport of this measurement and with this pedigree arrives in an almost unplayable state. In reality, it’s virtually price enjoying this sport simply to expertise the joys of a digicam system that appears to have a thoughts of its personal and can randomly change angles with out cause. It’s like enjoying a sport developed by Taken 3’s editor.

Even for those who handle to get previous this sport’s astonishing technical issues, you’re nonetheless pressured to undergo via a weird plotline that’s unnecessarily darkish and moody in addition to bizarrely sentimental. It’s like the sport’s story goes via puberty.

Aliens: Colonial Marines

2013 | Gearbox Software

Believe it or not, there was a time when Aliens: Colonial Marines was shaping as much as be the most effective Alien sport ever. Of course, that was earlier than anybody realized that Colonial Marines’ spectacular demos have been only a snapshot of the ultimate product.

The actual Colonial Marines was an virtually amusing mess. While those that performed the sport will little doubt keep in mind its horrible degree design, low-res textures, and a narrative that didn’t seize something that makes the Alien franchise fascinating, most will instantly blame the legendarily terrible enemy AI. We would later be taught that the sport’s terrible AI was the results of a typo. Go determine.

Despite that includes one of the underrated soundtracks ever, Colonial Marines will eternally be remembered as one of many worst issues related to the Alien franchise. That’s no small feat.

Spore

2008 | Maxis

When Will Wright (creator of The Sims and SimCity) hyped Spore, the gaming world listened. It sounded outlandish {that a} sport would enable us to manage a common sandbox that begins with only a single organism, however Wright’s unimaginable design historical past impressed hope within the hearts of even probably the most uncertain avid gamers.

Where Spore in the end failed was within the simplification of its personal ambitions. It seems that designing your personal universe of creatures was a boring, easy, and gradual course of that yielded few rewards. On high of that, Spore was stricken by a very terrible early DRM system that nearly killed the sport outright.

It’s tempting to say that Spore taught us all a helpful lesson in believing designers who promise us the universe, however the success of Star Citizen means that isn’t the case.

Too Human

2008 | Silicon Knights

Following the success of Eternal Darkness and Metal Gear Solid: The Twin Snakes, developer Silicon Knights established itself as one of the thrilling and artistic studios within the business. When that studio introduced that it was engaged on a sci-fi epic based mostly on Norse mythology, the gaming world allowed itself to imagine that Too Human may simply be one thing particular.

It was, however not in a great way. Too Human’s world and premise have been respectable, however the gameplay was indefensible. Too Human’s use of the best analog stick for melee assaults and never digicam management virtually single-handedly ruins every little thing else within the sport. Even if that obvious concern did not exist, you’d nonetheless be left with an motion sport with terrible fight sequences, an epic narrative with an incomplete plot, and a sport the place you spend most of your time watching an unskippable demise sequence.

Mass Effect 3

2012 | BioWare

Imagine that you simply’re a child who has simply been invited to the world’s best toy retailer. When you arrive, the proprietor tells you that the shop is open only for you. Even higher, he tells you you could play with as many toys as you need and even decide a toy of your selecting to take residence with you. However, on the finish of the day, he reveals you could solely decide one in all three toys: a damaged wood soldier, a dirty jack-in-the-box, and a chunk of string.

That’s roughly what it was prefer to expertise Mass Effect 3’s ending for the primary time. Until that time, BioWare had promised and delivered a grand sci-fi epic the place your decisions really mattered. Then they ruined all of it by revealing that each participant’s journey would finish in a single of some underwhelming methods. Yes, Andromeda was a strictly worse sport, however Mass Effect 3 is the sequence’ most disappointing hour.

Enter the Matrix

2003 | Shiny Entertainment

The most disappointing factor about Enter the Matrix isn’t its extremely floaty fight that appears like a joke or its abhorrent design. The most disappointing factor about Enter the Matrix is the way in which it always re-built and shattered your hopes.

Enter the Matrix expanded the Matrix universe with some memorable characters and surprisingly fascinating live-action cutscenes, however each time that you simply felt like the sport was turning a nook, it did one thing to kill your good will. Honestly, that outdated Max Payne Matrix mod is a greater Matrix sport than Enter the Matrix.

The Order: 1886

2015 | Ready at Dawn & Sony Santa Monica

The Order: 1886 has this unusual impact on individuals that’s just like short-term amnesia. You see its beautiful graphics, you hear about its superb premise (a secret society of troopers in 19th century London who battle werewolves, vampires, and different monsters), and also you even recall that its fight wasn’t that unhealthy, and also you suppose to your self, “I should revisit that game.”

Spare your self some ache, although, and easily keep in mind that The Order: 1886 is an interactive film disguised as a sport that fails as each a sport and a film. The degree of management afforded to the participant on this sport makes Uncharted seem like The Witcher 3The Order: 1886 needed to be a franchise greater than it needed to be a great sport. Maybe it’ll remind another studio why that strategy doesn’t work.

Assassin’s Creed Unity

2014 | Ubisoft Montreal

While the Assassin’s Creed sequence had already suffered some misses by the point Unity arrived (Assassin’s Creed III jumps to thoughts), the overall prime quality of the franchise and Unity’s standing because the successor to the beloved Assassin’s Creed IV meant that almost all followers anticipated Unity to be, at worst, fairly good.

Oh, to return to these days of youthful bliss. To today, no person is absolutely certain if AC: Unity was ever actually playtested. If it was, then that signifies that Ubisoft noticed no downside with transport out one of many buggiest main releases in online game historical past. The sport was so buggy that Ubisoft needed to apologize for it and provides away free video games simply to appease the lots. Of course, that also doesn’t clarify why the builders claimed it could be an excessive amount of work so as to add feminine characters to the sport’s co-op…

Lair

2007 | Factor 5

We’re not joking once we say that Lair may simply function the worst controls in online game historical past. Designed by Factor 5, the studio chargeable for the Rogue Squadron sequence, Lair tried to make the most of the PlayStation 3’s “revolutionary” Sixaxis movement controls as the idea for a brand new period for the style it helped excellent.

The solely downside was that it was almost unimaginable to play Lair with out sending your character veering wildly within the improper path since you made a slight miscalculation whenever you moved your controller. Lair’s controls have been so unhealthy that Sony despatched out a evaluate information for the sport (after it had already been reviewed) that principally informed reviewers why they’d performed the sport improper and the way they need to actually really feel about it.

Star Wars Galaxies

2003 | Sony Online Entertainment

This one hurts.

There was a time when Star Wars Galaxies was an thrilling Star Wars MMO that had the potential to be the last word sport for followers of the franchise. That time got here crashing down when the sport’s builders determined to introduce an replace generally known as New Game Enhancements. This replace simplified and watered down almost every little thing that made the sport good. It even allowed you to begin the sport as a Jedi (a category that previously took weeks or months to unlock).

The replace led to mass in-game protests which in flip led to the builders teleporting in-game protesters to random planets so they might not congregate. Never earlier than has an in-game replace so drastically impacted the standard of a sport in such a detrimental means.

Mighty No. 9

2016 | Comcept & Inti Creates

There’s no scarcity of Kickstarter disappointments on the market, however Mighty No. 9 should still stand as probably the most disappointing Kickstarter sport ever made. Mighty No. 9 was speculated to be a religious successor to the Mega Man sequence from Keiji Inafune, one of many individuals chargeable for the creation of that sequence. Instead, it felt like a flash sport model of Mega Man made by individuals who have been desperately attempting to not get sued whereas additionally doing as little work as doable. Bad graphics, re-used enemies and environments, bugs upon bugs…it’s superb what number of methods the builders managed to screw up a 2D motion title.

Star Wars Battlefront II

2017 | DICE

If nothing else, we’ll all the time keep in mind Battlefront II as the sport that lastly alerted EA to the truth that it’s doable to be too grasping. Taken by itself, Battlefront II is an underwhelming Star Wars multiplayer sport with a disappointing single-player marketing campaign. However, the sport’s unique microtransaction system makes it one of the disappointing titles of all-time.

We perceive why EA thought it was going to get away with a microtransaction system that hid a lot content material behind thick paywalls, however we’re unsure why the writer did not have a backup plan in place in case the gamers received mad. At a time when individuals have been determined for Star Wars video games, Battlefront II reminded us that fandom is commonly a simple supply of exploitation.

Tony Hawk’s Pro Skater 5

2015 | Robomodo & Disruptive Games

The first three or 4 Tony Hawk video games are near-perfect experiences. They weren’t probably the most difficult video games on the market, however there was a form of depth to the sequence’ easy gameplay that rewarded those that devoted numerous hours to the title. There’s a cause they’re so beloved to today.

Tony Hawk’s Pro Skater 5 not solely fails to stay as much as these unique titles however appears decided to destroy their beforehand untarnished legacy. Gone are the silky easy controls of the originals. In their place is a management scheme so terrible that the sport fails to even acknowledge your inputs about half the time. Gone is the inventive degree design of the unique video games. In its place is a number of concrete and randomly positioned rails that make no sense. We’re satisfied Tony Hawk’s Pro Skater 5 is a prototype that was by chance launched.

No Man’s Sky

2016 | Hello Games

The solely cause No Man’s Sky doesn’t occupy the highest spot of this checklist is that its builders have made the hassle to enhance the sport considerably. It’s nonetheless not the place it must be, however it’s at the least not the catastrophe it was at launch.

Still, no person will overlook the primary 48 hours after No Man’s Sky launched. It was throughout that point that everybody realized almost every little thing that they’d been promised about this sport was both straight up lacking or was current in such a lowered kind that it would as properly not be there.

No Man’s Sky was so disappointing that we’re shocked it didn’t set off a second online game business crash. After all, who can belief what a developer says after residing via this sport’s hype interval and launch?

SimCity

2013 | Maxis

Let’s be clear about one thing. Despite SimCity’s many mechanical issues, lack of options in comparison with earlier video games, and drastically scaled down scope, it may not seem on this checklist have been it not for the state through which the sport launched.

However, SimCity may simply boast the worst launch in online game historical past. The sport’s extremely controversial always-online operate meant that you simply needed to be on-line to play SimCity even for those who have been solely utilizing the single-player mode. Even that may have been forgivable have been it not for the truth that the sport’s servers have been ineffective to the purpose that avid gamers have been ready 30 minutes to an hour to log in to play the sport even months after its launch.

SimCity was so damaged, so unhealthy, and so disappointing that it marked the start of the top for developer Maxis, a studio chargeable for a number of the best and most necessary PC video games ever made.

Perfect Dark Zero

2005 | Rare

Some will argue that this spot might go to “every game that Rare has made for Microsoft,” however we really like Viva Pinata. Instead, this spot goes to a sport that is so unhealthy that it’s virtually like avid gamers in all places have quietly agreed to by no means once more communicate its identify.

As the follow-up to Perfect Dark, which was the religious successor to GoldenEyePerfect Dark Zero had so much to stay as much as. Sadly, the sport wasn’t even a better-looking model of these video games. It was a casserole of undercooked ideas topped with an excellent tacky storyline. The sport’s enemies have been one way or the other even dumber than they have been on the N64. Its multiplayer was a hole shell of what got here earlier than.

Perfect Dark Zero was greater than a disappointing sport. It was the second that everybody realized that Rare wasn’t Rare anymore.

Daikatana

2000 | Ion Storm

Daikatana is extra of a meme than a sport at this level, however that does little to detract from its standing because the poster baby for disappointing video games. Released in the direction of the top of the golden period of PC FPS video games, Daikatana was speculated to be the sport that confirmed us the way in which ahead for the style. It was developed by John Romero, one of many minds behind Doom, featured superior A.I., and was hyped by nearly everybody as the subsequent huge factor.

Yet, regardless of a number of delays, Daikatana proved to be little greater than a set of bugs and unhealthy concepts. The know-how simply wasn’t there to help what little ambition this sport exhibited. Even if it had been, Daikatana wouldn’t have been almost as enjoyable as the nice FPS video games that got here earlier than nor as revolutionary as titles like Half-Life and Deus ExDaikatana taught a era of avid gamers to not imagine the hype.

Matthew Byrd is a workers author for Den of Geek. He spends most of his days attempting to pitch deep-dive analytical items about Killer Klowns From Outer Space to an more and more perturbed sequence of editors. You can learn extra of his work right here or discover him on Twitter at @SilverTuna014

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