Vampyr Release Date
Oskar Guilbert, CEO of DontNod Entertainment, has announced that Vampyr has been delayed until Spring 2018.
“Delaying the release of a project you hold dear is always a tough decision,” writes Guilbert in a press release. “However, we believe that meeting a deadline should never compromise quality. We were still convinced just a few weeks ago that we would be able to release Vampyr this year. Unfortunately, a technical issue – now solved – has set our teams’ schedule back at the end of the development.
Guilbert also noted that this delay will allow the development team enough time to properly manage the balance and polishing stages of development which are “much needed for a game of Vampyr‘s scope…”
The E3 2017 trailer for Vampyr seems to have been released a little ahead of schedule. While this new preview doesn’t offer any glimpses into Vampyr’s still mysterious gameplay, it does afford us a look at the highly cinematic – and very dark – London setting that those who choose to take a chance on the game will inhabit.
The game stars a vampire named Jonathan, who stalks the streets of a flu-infested London, fighting off monster hunters and feeding on the living in order to survive.
The new gameplay trailer promises vampiric combat, RPG elements, and, most interestingly, the ability to choose who Jonathan feeds on. Jonathan’s ability to take control of a victim, escort them to a dark place, and drink their blood is by far Vampyr‘s most intriguing gameplay element thus far.
Check out the gameplay trailer below:
You can see the first teaser trailer below:
According to Dontnod, Vampyr will include brawling, shooting, crafting, and a range of missions doled out by non-player characters. The twist, however, is that you’ll have to find mortal victims to slake your thirst for blood.
“Don’t forget: sooner or later, you will have to feed, and make a difficult choice… who will be your prey?” Dontnod’s press release reads. “Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street…”
It sounds like a solid concept and a clever use of its early 20th-century setting. If Dontnod can couple the world building of Remember Me with a more compelling combat system, we could be in for a claret-spattered treat.